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"Tim Nikias v2.0" <tim### [at] gmx de> wrote in message
news:3eec2c09$1@news.povray.org...
> Hm, so that dividing along the length with the texturing
> trick... Do you use just two triangles per blade, or
> more? Thats what I couldn't figure out from yer description.
Yup 2 triangles per blade. The texture fades from opaque to transparent on the u
axis, and from yellow to green along the v axis. Each blade is mapped with the
same v value on all corners, to pick the colour of the blade, and with the u
value setting how opaque it is.
> How fast is it?
About 2 hours for this image at 1600x1200
> And yet to be answered: how many blades
> are in the currect scene?
250,000!
The bliss image rendered a lot quicker even though there were more blades,
because I created a mesh of 100,000 blades then duplicated it 40 times with
small random displacements. I couldn't do this on this scene because the object
is so complex that it became obvious some of the blades weren't touching it, so
this actually has 1 mesh with 500,000 triangles in it!
--
Tek
http://www.evilsuperbrain.com
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